This report presents the Digital Skills Curricula developed within the framework of the European project VR DigiVET.
Building directly on the findings of the Needs Assessment (D2.1) and the participatory workshops held in Albania, the curriculum provides a structured, modular learning pathway designed for both VET staff and students. It responds to identified digital skill gaps and supports the systemic digital transformation of Vocational Education and Training, particularly in the ICT and tourism sectors.
The curriculum is organised into four interconnected modules:
3D Modelling and Immersive Content Creation
Interaction Blueprint VR (Unreal Engine)
Virtual Reality Development and Optimisation (Unreal Engine)
Video Editing and Audiovisual Production
Together, these modules combine technical expertise, immersive design, performance optimisation, and digital responsibility. The programme follows a milestone-based progression—from foundational 3D modelling to interactive VR environments, optimised deployment, and professional audiovisual dissemination.
The curriculum integrates blended learning approaches (2D + VR), project-based methodologies, and ethical digital practices, aligning with European frameworks such as DigCompEdu and the European Digital Skills Certificate (EDSC). With a strong emphasis on hands-on practice and real-world application, it equips learners with industry-relevant competences and prepares VET institutions to embrace immersive technologies in a sustainable and scalable way.